Press kit

Iron Curtain Call press kit

A fast-paced cartoon-noir first-person shooter set in an absurd alternate 1965. Dash, grapple and parry through a wind-up robot army, turn enemies into health and ammo, and bring down theatrical bosses with an arsenal of very undiplomatic weapons.

Free demo on Steam 28 October 2026Release 11 March 2027Windows · macOS

Everything on this page may be used in coverage of Iron Curtain Call. Streaming the demo? See the streamer guide. Questions and interview requests: contact@whaledevstudios.com.

Fact sheet

The paperwork.

Title
Iron Curtain CallSubtitle: World War III: Third Time's the Charm
Developer and publisher
Whale Development StudiosSelf-published, independent
Release date
11 March 2027On Steam
Free demo
28 October 2026Mission 1, "Welcome to Rubbleton", about 15 to 20 minutes, free on Steam
Platforms
Windows, macOSAs listed on the Steam store page
Genre
First-person shooterAction, single-player campaign, comedy
Engine
Godot 4.7Voices made with ElevenLabs, some art with Higgsfield
Languages
English, full voiceInterface and subtitles also in Spanish (Spain and Latin America), Arabic, Simplified Chinese, Hindi and Turkish, as listed on Steam
Content
Cartoon violenceAgainst tin robots. They burst into bolts, springs and scrap. No blood, no gore.
Steam
Store pageApp ID 5417460
Website
ironcurtaincall.comPress kit: ironcurtaincall.com/press/
Press contact
contact@whaledevstudios.comWhale Development Studios
Social
YouTube · X · TikTok@whaledevstudios everywhere
Description

World War Three. Third time's the charm.

In one breath

WW3: Third time's the charm! A fast-paced cartoon-noir FPS set in an absurd alternate 1965. Dash, grapple and parry through a wind-up robot army, turn enemies into health and ammo, and bring down theatrical bosses with an arsenal of very undiplomatic weapons.

The longer version

Iron Curtain Call is a fast, sarcastic, cartoon-noir first-person shooter. It is 1965, World War III is in its third year, and the enemy is an army of wind-up tin robots run by the Supreme Chancellor, a customer-service engine that was handed a country. You are Corporal Punishment: silent, delivered like cargo, and the only soldier Allied Command has left.

Every fight is a juggling act. Punch a stunned robot and it gives up health. Open a small one like a can and it gives up ammo. Set one on fire and it drops armor. Parry the pink attacks, keep moving with the double jump, the air dash and the grapple, and bring the house down with the Encore. Twelve chapters, each with its own stage and its own theatrical boss, from a burning town and a robot factory to a frozen closed city, a world's fair, a zeppelin summit, the Moon and a department store.

It looks like a 1930s rubber-hose cartoon put on in a theatre: ink lines, newsreels, a swing-noir score, bosses who take a bow. Robots burst into bolts, springs and scrap. There is no gore. Every line is voiced.

The premise

1965, year three of World War III. Humanity ran out of soldiers. The Directorate's army is wind-up tin robots, run by the Supreme Chancellor. Allied Command called for its finest soldier. He was on vacation. So they sent Corporal Punishment, by post, second class.

I'd send backup, but you are the backup.Colonel Panic, on the radio

The demo

Free on Steam from 28 October 2026: Mission 1, "Welcome to Rubbleton", about 15 to 20 minutes. A crashed cargo plane, the 6:15 express (a train with teeth), the rooftops, the Hotel Majestic and the first boss, Major Disaster: seventeen medals, all self-awarded. Missions 2 to 12 show on the board as CLASSIFIED.

Your free trial of World War Three has expired. To continue hostilities, please upgrade to the full war.The Supreme Chancellor, at the end of the demo

The campaign line writes itself: World War III now has a free trial. The demo is the trial; a wishlist is the upgrade.

Features

Keep moving. Keep punching.

  • The loop. Knuckle Sandwich: punch a flashing robot for health. Can Opener: pop a small one for ammo. Hot Take: a shoulder flamethrower that makes burning robots drop armor. Parry the pink attacks. Save up the Encore.
  • Movement. Double jump, air dash, the Hook (a boom-mic grapple), the Brolly to glide and the Moon Boots to slam. Standing still is how statues are made.
  • Eleven guns, zero manners. The Diplomat (shotgun), the Typewriter (SMG), the Care Package (rocket launcher), the Telegram (chain lightning), the Filibuster (rotary gun), the Veto (revolver), the Party Line, the Lobbyist, the Pink Slip, the Whistleblower and the Bailout. Plus the Snow Globe, a freeze grenade.
  • Twelve chapters, twelve theatrical bosses. A general who awards himself medals, a factory with a mother complex, a 24-hour news anchor (two of him), a senator who cannot be hurt while he is talking, and so on up to the Moon and back to the returns desk.
  • A cast of workplace stereotypes turned into machines. Tin Grunts who salute first and think never, Tick-Tocks who want a hug and are a bomb, critics on stilts, paper pushers behind their forms.
  • Cartoon noir, 1930s rubber-hose style. Ink lines, newsreels, a swing-noir score, bosses who take a bow. Robots burst into bolts and springs; no gore.
  • Every line voiced. Colonel Panic on the radio, the Chancellor on every television, and a boss who will not stop pitching.
  • Made with Godot 4.7. Voices with ElevenLabs and some art with Higgsfield, credited in the game and on the store page.

The cast

  • Corporal Punishment. You. Silent. Delivered like cargo.
  • Colonel Panic. On the radio, sending backup, which is you.
  • The Supreme Chancellor. A customer-service engine that was handed a country.
  • Major Disaster. The first boss. Seventeen medals, all self-awarded.
  • Tin Grunts. The foot soldiers. Arrive in rows, in crates and in a mild panic.
  • Tick-Tocks. Want a hug. Are a bomb.
  • The Motherboard. The chapter 2 boss. Loves her production run more than her children.

The twelve chapters

  1. Rubbleton
  2. Factory Reset
  3. Dead Air
  4. Landslide
  5. Kelvingrad
  6. Expo '65
  7. Friendly Fire
  8. Nothing to Hide
  9. Trickle Down
  10. One Small Step
  11. Please Hold
  12. Curtain Call
Video

The trailer.

Short subjects

Four vertical films from the war, each under a minute. The MP4s below are the site's own copies (720 × 1280, under 10 MB each).

  • Patch Notes 3.00:39

    Colonel Panic types up the war's latest patch. Punching robots now restores health. Doctors hate this.

    YouTubeMP4
  • World War 3 Customer Service0:40

    Your war is important to us. Press 5 to surrender. Surrender is not available in your region.

    YouTubeMP4
  • Now Hiring0:41

    A 1950s recruitment film. Salary: none. Manager: Major Disaster. You were not our first choice.

    MP4
  • The Reviews Are In0:42

    The Critic says "Derivative." Major Disaster gives it seventeen stars, all to himself. Critics agree: it's a war.

    MP4
Images

Caught on camera.

Click any picture for the full-size file. Stills are real gameplay frames rendered in-engine with the HUD hidden; the comic text in them is the game's own.

Logo

The Iron Curtain Call title treatment with the World War III ribbon
Title treatmentSVG (fonts embedded) · PNG, 2480 × 1516, transparent
The Whale Development Studios emblem: a clockwork whale with the studio name on its ribbon
Whale Development StudiosThe studio emblem · PNG, 720 × 720

Key art

Key art: the giant tin general Major Disaster looms over a burning town while the small Corporal stands at his feet with a shotgun; the title sits across the bottom
Key art with titleJPEG, 1920 × 1080
Key art without text: Major Disaster looming over the burning town as a white-gloved hand fires a bazooka
Key art, no textJPEG, 1920 × 1086 · also the site's social card, 1200 × 630

Key art and logo (zip, 3 MB)

In-game stills

26 stills from all twelve chapters, 1920 × 1080, in the order the Steam page shows them. The zip holds the full set with a shot list.

All 26 stills (zip, 23 MB)

Chapter 1, Rubbleton: The 6:15 express bursts out of the tunnel
01 · Ch. 1 RubbletonThe 6:15 express bursts out of the tunnel
Chapter 1, Rubbleton: Major Disaster drops in through the searchlights
02 · Ch. 1 RubbletonMajor Disaster drops in through the searchlights
Chapter 5, Kelvingrad: Snow Globe freeze under the aurora: "EVERYBODY STAYS PUT!"
03 · Ch. 5 KelvingradSnow Globe freeze under the aurora: "EVERYBODY STAYS PUT!"
Chapter 3, Dead Air: Game-show chain explosion: WHO WANTS TO BE SCRAPPED?
04 · Ch. 3 Dead AirGame-show chain explosion: WHO WANTS TO BE SCRAPPED?
Chapter 7, Friendly Fire: General Gridlock's limo-tank charges down the highway
05 · Ch. 7 Friendly FireGeneral Gridlock's limo-tank charges down the highway
Chapter 10, One Small Step: GIANT LEAP on the Moon, the Earth on the horizon
06 · Ch. 10 One Small StepGIANT LEAP on the Moon, the Earth on the horizon
Chapter 4, Landslide: The Filibuster on the carnival midway at night
07 · Ch. 4 LandslideThe Filibuster on the carnival midway at night
Chapter 12, Curtain Call: Gift-wrapped Tick-Tocks at the perfume counter: "A GIFT!"
08 · Ch. 12 Curtain CallGift-wrapped Tick-Tocks at the perfume counter: "A GIFT!"
Chapter 1, Rubbleton: The air raid on Main Street
09 · Ch. 1 RubbletonThe air raid on Main Street
Chapter 8, Nothing to Hide: The Panopticon in the neon rain
10 · Ch. 8 Nothing to HideThe Panopticon in the neon rain
Chapter 9, Trickle Down: The zeppelin summit at sunset, the Baron's war balloon
11 · Ch. 9 Trickle DownThe zeppelin summit at sunset, the Baron's war balloon
Chapter 2, Factory Reset: The Motherboard raises her rolling pin
12 · Ch. 2 Factory ResetThe Motherboard raises her rolling pin
Chapter 6, Expo '65: Plaza of Nations: CASH OUT!
13 · Ch. 6 Expo '65Plaza of Nations: CASH OUT!
Chapter 5, Kelvingrad: Marshal Matryoshka under the aurora
14 · Ch. 5 KelvingradMarshal Matryoshka under the aurora
Chapter 2, Factory Reset: The Telegram's chain lightning in the foundry
15 · Ch. 2 Factory ResetThe Telegram's chain lightning in the foundry
Chapter 7, Friendly Fire: Pleasantville: MASS LAYOFFS!
16 · Ch. 7 Friendly FirePleasantville: MASS LAYOFFS!
Chapter 4, Landslide: The Big Top: Senator Filibuster's tent
17 · Ch. 4 LandslideThe Big Top: Senator Filibuster's tent
Chapter 1, Rubbleton: Major Disaster staggered, finisher ready
18 · Ch. 1 RubbletonMajor Disaster staggered, finisher ready
Chapter 6, Expo '65: Chip Sellwell: PARRY!
19 · Ch. 6 Expo '65Chip Sellwell: PARRY!
Chapter 11, Please Hold: The endless queue fights back under NO CUTTING IN LINE
20 · Ch. 11 Please HoldThe endless queue fights back under NO CUTTING IN LINE
Chapter 12, Curtain Call: The Toy Department: ACTION HEROES
21 · Ch. 12 Curtain CallThe Toy Department: ACTION HEROES
Chapter 1, Rubbleton: Knuckle Sandwich: WALLOP!
22 · Ch. 1 RubbletonKnuckle Sandwich: WALLOP!
Chapter 5, Kelvingrad: A frozen robot SHATTERED
23 · Ch. 5 KelvingradA frozen robot SHATTERED
Chapter 10, One Small Step: Launch Day: MiG escorts, SPLASH ONE!
24 · Ch. 10 One Small StepLaunch Day: MiG escorts, SPLASH ONE!
Chapter 10, One Small Step: BAILED OUT! under the Earthrise
25 · Ch. 10 One Small StepBAILED OUT! under the Earthrise
Chapter 1, Rubbleton: A Tick-Tock surrenders too late
26 · Ch. 1 RubbletonA Tick-Tock surrenders too late

Character cards

Six cards in the game's poster style, 1792 × 2240, each with an empty plate at the bottom for your own caption.

Character card: Corporal Punishment, a small soldier in a helmet cracking his knuckles while a tin robot cowers behind him
Corporal PunishmentYou. JPEG
Character card: Colonel Panic
Colonel PanicOn the radio. JPEG
Character card: the Supreme Chancellor
The Supreme ChancellorHanded a country. JPEG
Character card: Major Disaster, a moustached tin general pointing at his chest full of medals
Major DisasterSeventeen medals. JPEG
Character card: a Tin Grunt, a nutcracker-faced toy soldier with a rifle and a wind-up key
Tin GruntSalutes first. JPEG
Character card: a Tick-Tock, the alarm-clock bomb robot
Tick-TockWants a hug. JPEG

Campaign posters

"World War III now has a free trial" is the demo's own closing joke, turned into the launch campaign.

Poster: World War III, now with a free trial. The Chancellor, a television-headed figure in a suit, presents a row of tin soldiers wearing FREE tags while the Corporal looks on
Now with a free trialJPEG, 2688 × 1520 (16:9)
Poster: World War III, now with a free trial, portrait version
Now with a free trialJPEG, 1792 × 2240 (4:5)
Travel poster: Visit Rubbleton, population declining. The 6:15 express, a grinning locomotive, bursts out of a tunnel under a burning skyline while the Corporal waves
Visit RubbletonJPEG, 1792 × 2240 (4:5)
For streamers and video makers

Play the demo on stream.

For YouTube and Twitch creators. Anything not answered here: contact@whaledevstudios.com

The demo

  • What: Mission 1, "Welcome to Rubbleton", the full game's first mission, about 15 to 20 minutes. A crashed cargo plane, the 6:15 express (a train with teeth), the rooftops, the Hotel Majestic and Major Disaster, the first boss. Missions 2 to 12 sit on the mission board stamped CLASSIFIED. Stay for the ending.
  • When: free on Steam from 28 October 2026. The full game (12 chapters) follows on 11 March 2027.
  • Platforms: the Steam page lists Windows and macOS.
  • Before the 28th: e-mail contact@whaledevstudios.com and ask for a key.
  • Monetization: you're free to monetize anything you make with it.

Music, content, AI

  • Music on streams and VODs: safe to use. The game has no third-party music. The score was made for it, rendered with FluidSynth plus a few cues made with ElevenLabs (the in-game credits say so). MUSIC VOLUME turns it down on its own.
  • Content: cartoon robot violence. Robots burst into bolts, springs and scrap; no gore, and no human enemies on screen. REDUCE FLASHING softens the full-screen flashes of hits and blasts.
  • AI tools: the voices and a few music cues were made with ElevenLabs and some of the art with Higgsfield, as the demo's credits say. The Steam page lists AI-assisted character voices, 2D art and illustrations and cinematic video clips, plus some store text and translations; no generative AI runs during play and the game connects to no AI service. Made in Godot 4.7.

Settings worth knowing

  • Audio: separate MASTER, MUSIC, EFFECTS and VOICE volume. SUBTITLES are on by default, with SUBTITLE SIZE (up to HUGE) and SUBTITLE BACKING. CORPORAL'S REMARKS turns off his commentary between fights.
  • Controls: mouse and gamepad SENSITIVITY, INVERT LOOK, FIELD OF VIEW (80 to 120, horizontal; default 103), AIM ASSIST for gamepad and for mouse (OFF to HIGH; on by default).
  • Display: LANGUAGE (menus, subtitles and signs; the voices stay in English), SCREEN SHAKE, REDUCE FLASHING, FILM GRAIN, a black-and-white 1930s FILM FILTER, PERFORMANCE MODE for weaker PCs.
  • HUD: scale, opacity, crosshair, COLOUR-BLIND PINK, THE CRITICS & MEDALS (off for a quieter HUD).
  • Difficulty is picked at the start: CONSCIENTIOUS OBJECTOR (easy), CANNON FODDER (normal), CORPORAL PUNISHMENT (hard). Every area has a checkpoint; CONTINUE on the main menu picks up where you quit.

Controls (keyboard and mouse, or a gamepad)

ActionKeyboard and mouseGamepad
Move / lookWASD or arrow keys / mouseleft stick / right stick
Jump (again in the air: double jump)SpaceA
DashShiftB
Fire / reloadleft click / RRT / X
Punch: a flashing robot drops healthF or ER3
Can Opener: ammoC or right clickY
Hot Take flamethrower: armorGLB
Weaponsnumber keys, mouse wheel, Q last weapon, Tab wheelRB (hold: wheel), D-pad
Salute (some robots salute back)TBack
PauseEsc or PStart
FullscreenF11, Alt+Enter (Mac: Ctrl+Cmd+F)

Keys rebind in Settings > KEYS; the gamepad layout is fixed. The grapple, parry and Encore on the Steam page come from Chapter 3 of the full game: the demo runs on the punch, the Can Opener and the Hot Take.

The 60 seconds to show: the 6:15 express

Where: the Rail Yard, the sixth of the mission's nine areas (after the Town Square and the Supply Depot; the rooftops, the Hotel Majestic and Major Disaster come after it).

What triggers it: the yard's gate shuts behind you and the station clock stands at 6:14. Clear the guards and the game asks you to SHOOT THE SIGNAL LEVER! You pick the moment, so reload and heal first. Wait 20 seconds and it goes over by itself, with the Major on the PA: "The Punctual waits for no one! Not even a red signal!"

What happens (about a minute, lever to blast): the train bursts out of the tunnel (ALL ABOARD!), the clock clunks to 6:15 and a robot crew pours out of the first boxcar. Then the Punctual fights back: the car nearest you hisses (PSSST!) and blows a jet of steam sideways that scalds robots too, so lure them in, and at half health the engine bucks back toward the tunnel. Shoot its wind-up key, get clear, and the cars go up in a chain: EXPRESS DELIVERY!

Runner-ups

  1. Major Disaster's entrance (the parade ground, straight after the Hotel Majestic): the doors slam behind you, searchlights, fireworks, HERE COMES A MAJOR DISASTER!, "I have seventeen medals! I gave them all to myself!", and he leaps off the stand at you. His exit is a clip too: the medals burst off his chest, he salutes, and his head pops off.
  2. The ending reel (beat the Major, press NEXT MISSION on the victory paper): previews of the full war, the film jams and burns, and the Chancellor cuts in: "Your free trial of World War Three has expired. To continue hostilities, please upgrade to the full war." Holding a key skips it, so hands off.
  3. The cold open (the first seconds): your cargo plane, the LUCKY 13, is shot down over Rubbleton while the Colonel revises "light resistance" to heavy.
The studio

Whale Development Studios.

Whale Development Studios is an independent game studio, and Iron Curtain Call is its cartoon-noir shooter about the third world war and the one Corporal sent to end it. The game is built in Godot 4.7. Its models, music and sound effects are the studio's own; some art, animation clips and voices, in the game and on the site, were created with generative AI tools (Higgsfield, Kling and ElevenLabs) and directed by the team. The credits and the Steam page say so.

Iron Curtain Call and WW3: Third Time's the Charm are works of satire. Any resemblance to real wars, committees or customer-service lines is entirely intentional.